It covers all aspects of the API and will help any developer get familiar with and understand the API, including specifically the new ES 3.0 functionality.” -Jed Fisher, Managing Partner, 4D Pipeline “This is a clear and thorough reference for OpenGL ES 3.0, and an excellent presentation of the concepts present in all modern OpenGL programming. This page intentionally left blank OpenGLĭan Ginsburg Budirijanto Purnomo With Earlier Contributions From Dave Shreiner Aaftab Munshi This is the guide I’d want by my side when diving into embedded OpenGL.” -Todd Furlong, President & Principal Engineer, Inv3rsion LLC + t #PTUPO t *OEJBOBQPMJT t 4BO 'SBODJTDP /FX :PSL t 5PSPOUP t. BESJE Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals.įront cover image is from Snapdragon Game Studio’s Fortress: Fire OpenGL ® ES ™ 3.0 demo, courtesy of Qualcomm Technologies Inc.
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